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The Post About C&C3

Sunday, April 15, 2007 at 4/15/2007 06:09:00 PM

by Adam Blue

I'm a huge C&C fan. Even compared to Blizzard's games, I've always thought the C&C franchise was usperior. One question about Blizzard's RTSs always ran though my mind: Why a unit cap?

But anyway, C&C3 hit. That was probably the most anticipated game for me in a long while. I've played the crap out of it. EA could have done better though...to be honest it is better than I thought, but it's still lacking. A lot of Tiberian Sun is missing. The game was primarily made by C&C fans which would be good as a mod community, but not as a primary dev. So, instead of a C&C evolution we get another C&C game. And like I said, that's fine. But it could have been better.

There are many issues that need to be adressed, and haven't yet. I'll list them here:

-With the Tiberium Infusion, Nod infantry is immune to the affect of Tiberium. Yet, I still get a warning that my units are under attacking when they're standing in the Tiberium.

-Online Ranking. Updates oddly, or not at all. Too many dissconnectors that get away with it. This is usually done by repeatedly hitting the F12(screenshot) key. It's sickening, and I've been affected by it. Not cool.

-Planning mode. works awesome until a point. Orders given to an aircraft have no way of reproducing the same orders from their airfeild unless you set all new waypoints, which looks messy and is time consuming. Possibly overlooked, possibly intentional...but better not be the latter.

-This might be me, but I think it's universally understood. There are some useless units, like infantry. Anything can really counter infantry, so there's really no point to build them unless you just want to garrison buildings. And even then it's pretty simple to flush them out. I wish there was a medic. You could micro to keep it alive while it keeps your men alive to fight. Creates more veteraned untis.

-If you build a structure in a units path, it will stop - just like an ant. Very annoying, especially if you didn't realize this happened. Very costly time-wise.

-In a 2v2 game, if you get destroyed but your team mate wins the game, it still counts as a loss for you. Does that make sense? It is possible that the losing player affected the game to the point that gave his/her team mate the chance to pull a win.

-When you have a group of Shadow Team land in an enemy base, sometimes only a few will land. Because of this, you may not have enough of them that second to destroy a building, or the AA will end up killing the ones that didn't land. Very frustrating.

-The text of the chat system in multiplayer is horrid. Small and invisible depending on the color.

If I think of more I'll add it on. It sucks. Even Generals had some problems that EA didn't bother fixing. But why? I don't think they hate us. Was it a problem that none of their programers could even deal with? Are some problems too costly? It makes no sense really.

There's supposed to be a C&C3 podcast tomorrow. They also mentioned a huge balance change that would make tank spamming obsolete. I'm interested in what they have to say.

I'll be out for now.

-Adam

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