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God of War II

Saturday, August 18, 2007 at 8/18/2007 10:56:00 PM

by Adam Blue

I usually buy big titles, or just ones I'm excited for, the day they are available. For some reason though, I waited on God of War II. I finally bought it the other day and have been playing it the past week, and I'm really enjoying it. The only thing that really bothers me is the Dual-Shock controller. I think it's a piece of crap. I'm contorting my fingers in positions that are absolutely unnecessary if I used the 360 controller, or even the original XBox's Duke or Type S. I feel like I'm making 'the claw' similar to Carey Elwes' attempt in Liar Liar. I can get around it, but it's just annoying with the Dual-Shock.

Like what's been spinning around the 'nets, the first level plays like a 'last level' would. And even a little further in the game you run into the same type of immersion. But beyond that, I believe that aspect was hyped. This is still a great game though, with so many ways to fight, and new ways added on as you play. That's what keeps it fresh honestly, being able to try so many things to fight, that if you become good enough, you could probably beat the game with out getting hit(slight exaggeration).

And yes, I've decided to go for the Halo 3 Legendary Edition. Check it out for yourself:




-Adam

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Quakecon 2007

Tuesday, August 7, 2007 at 8/07/2007 11:23:00 PM

by Adam Blue

I went to Quakecon over the past weekend. Not much went on, and nothing amazing announced, but it was a good experience for me being the first video game conference I had ever been to. I wanted to do BYOC. Next year I'll prepare a head of time(register early) and get a group of friends to go. It was fun seeing all the different computers and set-ups people had.



I missed when John Carmack spoke, but I got to see the idTech5 conference the next day. Nothing too interesting here, but it looks like id is creating intuitive tools for artists to use when making their game. Making it easier to make games? Sounds good to me.



It was really cool seeing tech5 running on a Mac. I think Mac playing in gaming territory is good competition for Windows. Why? I see the OS makers tweaking their software to run games in unique ways. Maybe one OS is more memory efficient than the other?

Also I got my hands on the Stranglehold demo, which should be out soon on Xbox Live. I've really been wanting to play the game, and I will say I enjoyed it the whole time. I'm just afraid it may not be worth the $60. It reminds me of Dead to Rights - which is a great game - but I bet once I've completed the game, that'll be it. Also, the graphics were disappointing. Not a deciding factor for me, but I really expected a lot more out of it. Here's my buddy Jason doing a little hands-on time with it:









-Adam

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Ha! ...Yeah...that's right...

EA's Mike Verdu admitted it. The story of C&C3 sucked, and they did a bad job tie-ing it in with the previous entries. I got this from PlanetCNC:

We admit there are discrepancies and we acknowledge that we need to address those issues over time. However, all that being said, our community forums are not the best place to fix these fictional differences over the long haul. Ultimately we have to understand what we need to address and then we’ll tackle these topics in future installments of Tiberium game fiction, bringing the fiction into alignment over time.

We owe it to you to fess up to the inconsistencies. We regret that any exist and at this point promise to address them in the future.


So earlier in the year EA would tell us to shut up and that this is how it is. And now they're fessing up? Dammit, I just want to punch them!

-Adam

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